1/8 Course Introduction

 

1/11 Introduction: What is “Media Industry Studies”?

READ: Havens & Lotz, “Chapter 1: Understanding Media Industries.”

 

1/15 Introduction: The Industrialization of Culture

READ: Havens & Lotz, “Chapter 2: The Industrialization of Culture Framework and Key Economic Concepts.”

DISCUSS: Writing Assignment #1 & Media Companies

 

1/18 Industrial Identity & Corporate Image [Case Study]

READ: Brookey, “The Digital Auteur: Branding Identity on the Monsters, Inc. DVD.

 

1/22 Discussion: Industrial Identity & Corporate Image

DUE: Writing Assignment #1

 

1/25 Media Industry Mandates

READ: Havens & Lotz, “Chapter 3: Media Industry Mandates.”

SCREEN: PBS (Digital) vs. Edutainment

 

1/29 Economic Conditions in Media Industries

READ: Havens & Lotz, “Chapter 5: Economic Conditions in Media Production.”

 

2/1 The Sustainability of Radio and Recorded Music Industries [Case Study]

DUE: Reading Reflection #1 on (Digital) Music Industries: Read one blog post or trade journal article on conditions in the music or radio industries (e.g. reflections on streaming/subscription services; analysis on the “Orrin G. Hatch–Bob Goodlatte Music Modernization Act”; etc). Write a short, critical reflection (100-200 word) to connect the post/article with course readings, and be sure to include a citation for the post-article you read within your reflection. Upload a copy of your reflection to Blackboard and bring a copy to class for our discussion.

READ:

 

2/5 Technological Conditions in (New) Media Industries

READ:

  • Havens & Lotz, “Chapter 6: Technological Conditions of the Media Industries.”
  • (background) Smith & Hendricks, “New Media: New Technology, New Ideas or New Headaches” in Hendricks, The Twenty-First-Century Media Industry: Economic and Managerial Implications in the Age of New Media (Lanham: Lexington Books, 2010), 3-22.

 

2/8 The (Many) Death(s) of Books [Case Study]

DUE: Writing Assignment #2

READ:

 

2/12 Regulatory Conditions in Media Industries

READ: Havens & Lotz, “Chapter 4: Regulation of the Media Industries.”

 

2/15 Technological Innovations and Regulations of the Adult Film Industry [Case Study]

READ:

 

2/19 Political Economy & the Internet

READ:

 

2/22 Digitization & (New) Media Industries

DUE: Writing Assignment #3

READ: Havens & Lotz, “Chapter 9: “Digitization.”

 

2/26 Perceptions of Industrial Impacts from Piracy [Case Study]

DUE: Reading Reflection #2 on piracy in contemporary media industries: Read one blog post or trade journal article on the contemporary dynamics of piracy in media industries (e.g. perceptions about piracy, practices regarding the regulation of piracy, technological conditions aiming to subvert piracy, etc.). Write a short, critical reflection (100-200 word) to connect the post/article with course readings, and be sure to include a citation for the post-article you read within your reflection. Upload a copy of your reflection to Blackboard and bring a copy to class for our discussion.

READ:

 

3/1 Distribution & Aggregation Practices (within Film & Television Industries)

READ: Havens & Lotz, “Chapter 8: Media Distribution and Aggregation Practices.”

 

3/4 – 3/8 SPRING BREAK, no classes

 

3/12 Technological Change: Film, TV, & Digital Streaming

READ:

 

3/15 No Class (I will be at the Society for Cinema and Media Studies conference)

 

3/19 Digital Streaming & (Marketing) Consumer Behavior [Case Study]

DUE: Writing Assignment #4

READ:

 

3/22 Political Economy & YouTube

READ: Janet Wasko and Mary Erickson, “The Political Economy of YouTube,” in Snickers & Vonderau (Eds.) The YouTube Reader.

 

3/26 Spreadable/Sticky (Social) Media

READ:

 

3/29 Infrastructure, Algorithms, and Power: Google

READ: Siva Vaidhyanathan, “The Googlization of Us: Universal Surveillance and Infrastructural Imperialism.”

 

4/2 Infrastructure, Algorithms, and Power: Facebook

READ: Taina Bucher, “Want to be on the Top? Algorithmic Power and the Threat of Invisibility on Facebook.”

 

4/5 Video Games Industries

DUE: Writing Assignment #5

READ:

 

4/9 The Production of “Fun” in Video Games [Case Study]

READ:

  • Schreier, “Stardew Valley,” in Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made (New York: Harper, 2017).\
  • (background) Yee, “Labor of Fun.”

 

4/12 Mobile Technologies: Personalized & Portable Digital Economies

READ:

 

4/16 Mobile Technologies: Spreadable & Sticky Digital Technologies

READ: Cannon & Barker, “Hard Candy,” in Snickars & Vonderau, Moving Data: The iPhone and the Future of Media.

 

4/19 Final Paper Due (submitted on Blackboard by 11:59pm)