General Course Information
Media Industries Fall 2016 – MSCR 3435:01 CRN#16103
Class: MWR 10:30-11:35am (Snell Library 115)
Course Prerequisites: MSCR 1220
Media Industries Fall 2016 – MSCR 3435:01 CRN#16103
Class: MWR 10:30-11:35am (Snell Library 115)
Course Prerequisites: MSCR 1220
N.B. This syllabus functions very much like a living document and the course website will reflect updates or changes to the syllabus, assignments, etc. The course syllabus provides a general plan for the course and deviations may be necessary. Thus, check the website regularly.
This course provides an overview of media industry studies. While other courses in our program may help students develop the language to interpret moving images and media, this course invites students to look beyond the text. Though writers, directors, and producers are certainly key players in the development of content, this class focuses on the business of media. Note that the term “media industries” implies multiple industries and, to this end, we will consider content and technologies in print, film, television, music, computer, video game, and mobile technology industries. Rather than providing a linear history about the developments of media industries, this course addresses how and why contemporary media hardware, software, and content are or become situated within (historical) industrial structures of production, distribution, and exhibition. This class will evaluate how media and technological developments change based on factors like ownership, regulation, marketing and branding. We will utilize chapters from the book Understanding Media Industries to provide a terminological and theoretical framework for discussion about media industries, which will be extended and expanded with additional readings. Further, students are encouraged to examine media industries based on personal interests: a research paper will emerge from shorter writing assignments, which ask students to identify and critically examine one media company or product; a group project will require students to extend from theory to praxis by accounting for the industrial and consumer demand for a mobile application in the form of a product proposal; and, ultimately, by extending personal interests toward new ways of thinking about media (objects) we regularly consume.
By the end of the course, students will be able to:
Printable Syllabus (original version without web updates)